2001 PAS College Snare Individuals

Overall, the style deficiencies that have been around for 10 or 15 years have become worse. The talented people have no one it seems to teach them proper arcs and angles. The grip techniques are all over the place because of the use of kevlar. It's a mess. The overall roll breakdown was slightly better from the individuals but to have that test be less than one minute is stupidic. Someone at PASIC like Wooton should lobby to get this addressed as it is our competitive compulsories; the basic requirement that allows a judge to see your style, ability to adjust, strength, mental discipline and basic coordination. What's there now is not a test but a tragedy. Two minutes is a minimum to test endurance and mental concentration not to mention timing and note placement. It separates the men from the boys and THAT is what a competition is supposed to be about.

The solos were lacking in pattern development. They don't have intelligent transitions because either the individuals can't play enough rudimental variation difficulties in their repertoire or they do not how to write with poetic rudimental verse. It seems everyone wants to show off tricks but don't know the basics of a style and raw physics that affect performance.  The drummers almost always had the chicken-wing right arm cocked out to the side unsymmetrical look to them; totally something out of the 1930's. Who is teaching you people? There was not one symmetrical hand to hand style from anyone.  No one is learning how to play perfectly SLOW anymore and it shows. Some of the drummers did nothing but tricks because they couldnt play. At this point I think you all should go back and learn some 1940's solos that have some meat and relearn what real drumming is all about. It's about clean displays of coordination, speed, endurance and mental discipline with pleasing accent patterns and textures using rudiments as the
base. It's mathematical poetry first; stick tricks and other added effects second.

I am using a 10 point roll, 30 point execution, 30 point demand, 30 point general effect system. My score and place and the actual score and place will be given along with the number of mistakes in the roll and solo.

PASIC 2001 Nashville Tn. College Snare Drum Individuals

Billy Spicer - Roll 20 errors : Solo 51 errors

Came out of roll too quick. Uneven sound because of style flaws hand to hand.  Bone masses not level.  Solo had no accent pattern development. Many flam pops and flam errors.Trying to play material over his head with 32nd paradiddle, flam drag, and bk stk unit penalties. Mistakes came in bunches but credit for attempting tough stuff. What ever happened to execution? Difficult but sloppy. Ease up on the demand and simplify the variations. If your style won't let you do that, change your style. Difficult flam work but the loose left hand grip and bounce killed you. Take some of the fast flams out, slow them down and add other variations. Your grace note heights were all over the place, hence the popping flam thing.

Roll 5 / Exec 16 / Demand 24 /GE 18  - Total 63 for 14th : Actual 76 for 15th

Mike Eagle - U of Arkansas : Roll 15 errors : Solo 34 errors

Arms way out from the body. Total waste of physical attributes with a style that does not permit the use of physics and natural skeletal strength. Right arm chicken wing inefficient style. Unit penalties on roll ritard.

Solo had better arrangement of Swiss sections, pipe band variations and back sticking on the stick. Got tired as last 30 second picked up 20 execution errors. Poor display of endurance there. You didn't train enough to pull off the difficulties. Nice stick flips. Flam grace notes way too high especially toward the end of the solo. You got tired and couldn't recover.  Whats the point of going in if you're not ready? With the arranging, you should have taken this thing or been much higher.

Roll 7 / Ex 20 / Demand 22 / GE 23 - Total 72 6th place : Actual 79 14th place

Judges should have had this guy much higher.

Carl Eppler - Belmont Univ. : Roll 15 errors : Solo 30 errors

Arms out too far from body to be effective player. No speed increase for a time in the breakdown. Started way too fast as well. Loose left hand grip does not match the right in grip strength.

Solo - many flat flams. Extended roll section was very good. Speed not a good display. Nice middle section of solo showed some development with a theme. Style differences hand to hand did not allow you to execute well enough even at slower tempos.

Roll 3 / Exec 18 / Demand 20 / GE 20 - Total 61 15th place : Actual  80.5 13th place

Pat Fitzgibbon - Michigan State : Roll 11 errors : Solo 21 errors

Right arm in chicken wing inefficient position. Roll therefore is uneven most of time. Arm motion in the left side and none on the right side. Very strange way to execute. Most of the execution breakdown errors were in the ritard.

Solo - You seemed in a hurry to get somewhere you didn't need to go. Tended to rush phrases. Get out in front of people to get used to playing in front of a crowd. The 4 mallet stuff is for the marimba competition PASIC puts on.  It doesn't help you on a snare drum. It is not a snare drum skill that lends itself to rudimental patterns and coordination displays. Nice for a minor 6th chord. This is a snare drum contest and that section went on too long.  Many flat flams along the way. Maybe that's cause rudimental drummers play
flams and 4 mallet work uses double stops. Whatever, I suggest you go back 60 years and study the snare drum writings of J Burns Moore or Sturtze and come up with something that has a structure.

Roll 5 / Exec 23/ Demand 21 / GE 20 - Total 69 for 8th place : Actual 82.5 12th place

Jason Pena - U of North Texas : Roll 15 errors : Solo 25 errors

Very low playing height. No use of wrist at all at faster speeds. Caught many errors in a row. You didnt adjust well to errors.

Solo - no power or dynamic contrast because the style didnt allow it.  Backstick was dirty but credit for the attempt. Popped flams came in bunches and again you didnt adjust. Your hands were at different heights to the drum all through your performance. Lots of fluff. Need some substance and someone to get your style fixed so that you have dynamic contrast. Bobby Redican is 80 years old and plays with three times the power you do. Sonny Lyons is 78 and plays with 4 times the power you do with better endurance.  No joke dude. What is the purpose of going to college if they dont teach you a better style that will allow you to compete in life? You've got the talent to win. Need basic technique physics and a stronger grip.

Roll 3 / Exec 24 / Demand 23 / GE 23 - Total 74 for 4th place : Actual 89 for 5th place

Tyler Orbinson - U of Texas A&M Comm : Roll was too short to give a mark to : Solo 35 errors

Roll was strange. Too short. Unbelievably short. A unit penalty on the acceleration not much of a ritard. This is not how you break down a rudiment. Why does PAS have this if its going to be played like this? The drummers of the 1940's didnt seem to have a problem. Why is there one now? 1 out of 10 for the roll breakdown.

Solo - Toys, whistles, ching ring and jingle stick. Its a snare competition there Tyler. Show you can kick butt first then add the toys. You drop your left hand for every accent you play really messing up the notes after any left accent. You don't have a bad style actually; better than many in the competition. Just not perfected in a physics sense. Caught errors in a row on backsticking. Need to learn to hear and feel a mistake and correct in less than a beat with an angle change or arc/angle of the arm attack. Could be a grip consistency problem. Physically train so you dont get tired.  Maybe get rid of the Kevlar junk.

Roll 1 / Exec 14/ Demand 18 / GE 16 - Total 49 for 17th place : Actual 67 17th place

Jonathan Morrell - Middle Tenn State U : Roll 16 errors : Solo 24 errors

Accelerated too quickly on the roll breakdown. Take your time. Caught a 3 and a 4 unit penalty on the accel. Mistakes coming out were more easily read as it wasn't as choppy. Still you caught those errors near the end of the ritard....a weird place to make mistakes. You dont change your grip on these breakdowns for anything at all.

Solo - very nice opening segment. Well arranged. Fast 6/8 buzz work a plus. Stop playing too much thumb and play more index finger if you really want to improve. You are holding the sticks too far back pushing more weight and causing you to be erratic on interior notes. You were tired at about the 1 1/2 minute mark and started to pick up errors. Your interior heights came up, a sure sign of being tired. Exposed stick flip off drum a dangerous move. Accent phrasings were missing in the arrangement. You didn't make the rudiments sing with the accent patterns. You're good enough to do this.  This solo was better arranged than most. Better creativity. The metal stick thing worked.

Roll 3 / Exec 23 / Demand 25 / GE 27 - Total 78 for 3rd : Actual  94 2nd

Ben Finley - U of Central Arkansas  : Roll 9 errors : Solo 24 errors

You had the concept of a roll breakdown. Started with sticks up and slowly came down as speed increased just like the best players have done for 50 years. Came out too quick but a little practice and a perfect 10.

Solo - many flat flam pops that came one right after another. You must learn to adjust when something that bad happens early. The solo became totally disjointed after four attempts at trying to create new sounds. You ate your time up and had no climax to the solo at all. This is a snare drum contest with the parameters of difficult coordination and endurance with speed.  Leave the 4 mallets in the concert hall and add some Swiss army sextuplets with an accent on the 3rd beat doing the rudiment hand to hand. Since no one did this it might be worth some better points than all the gimmicks. Save the gimmicks till after you've mastered the instrument. Actually the drum set rhythms were interesting as well as the cymbal thing. Prob was the transitions were weak. If snare drumming is not your thang, enter the marimba or drum set contest. The genre here is difficulty played cleanly with the tricks as a supplement after you've convinced the judges and myself you have your rudimental act together. The judges had this solo way too
high in the rankings. It lacked competitive demand. Maybe Benjamin can combine more difficulty with some of the ideas he presented in general effect and knock peoples socks off. Needs command of the sticks to do this.

Roll 6 / Exec 20 / Demand 16 / GE 24 - Total 66 for 11th place : Actual  89 for 5th place

Dustin Schletzer - Middle Tn State U  : Roll 9 errors : Solo 27 errors

Uneven on the roll after the peak speed and the early ritard. Player has no arm movement in the style.

Solo - many errors at the entry. 9's got hit as well as the singles. Took 5 errors in a row so the idea is to hear yourself and FEEL THE ERROR THEN ADJUST. Fast 16th flams came across as clean at times. Singles were uneven hand to hand. You are weak at rolls. Left hand has more bounce in the style than the right. There was not enough development of different coordination  in this solo. Where are the paradiddles, paradiddle diddles and rat/drag combinations????? Too bouncy on the flam work to remain consistent in execution. Many flam pops (8). Need to expand your coordinative repertoire.

Roll 6 / Exec 20 / Demand 19 / GE 25 - 71 for 7th place : Actual  90.25 for 4th

Dont look now but thats a 20 point difference in what the judges had and what the actual level was going back to a known individual tolerance 40 years ago. You figure it out..............

John Angeles - Texas Christian U  : Roll 12 errors : Solo 20 errors

Roll was heavy on the left hand. Need to balance the bone masses for an even sound.

Solo - Strong start. Got tired after one minute though. Picked up errors in bunches after that. Means you didn't train for this contest as much as you could have. Solo seemed repetitious with some elements repeated 7 times in different ways. The buzz flam stuff proved a great display. Neat licks....... and hard in some variations. Could be a phenomenal player if someone teaches you technical standards. The style is very mechanical and does not match hand to hand. You should have learned how to play high then compete low. Seems like you have that backwards and it hurts your endurance and coordination. You need to fix your style to one that takes maximum advantage of your abilities. Find it and do it. Otherwise it's game of more time and diminishing returns.

Roll 4 / Exec 24 / Demand 26 / GE 26 - Total 80 1st place : Actual 82.75 10th place
(The judges screwed this one up royal. This kid won. 10th? No way in hell.)

Karl Hermann - Arizona St U : Roll 8 errors : Solo 29 errors

Roll - you play through the head well... to much maybe at times. Errors were consistent up and down. No major breaks in accel / decel. A nice job others didnt seem able to do.

Solo - your right hand stick arc is way out of line and unsymmetrical to the left hand. USE A MIRROR and fix this for better consistency. Took 4 buzz related errors off the bat. You overplay the kevlar. Switch to plastic with that power and take advantage of it against the kevlar people. You'll beat them. The roll quality was weak at times as the forearm pushed the stick through the head and the kevlar kept giving it back to you. Plastic........Solo started very strong then went into too many tricks. Establish your
superiority with endurance and power on a plastic head, add the bells and whistles to embellish the solo. The tricks don't add to your ability. The power you have does. Take advantage of it . You got tired fighting the rebound off the kevlar. Keep the power and add some speed. Forget some of the tricks and add difficulties not yet in there.

Roll 8 / Exec 19 / Demand 24 / GE 21 - Total 73 for 5th : Actual 82.5 11th

Jimmy LaBreque - U of North Texas : Roll 20 errors : Solo 28 errors

Roll breakdown had a heavy right hand. Not even close to being on the same page with respect to balancing the sound hand to hand. Who is teaching you this type of incorrect playing? Errors consistently strung out throughout.  At least it was consistent.

The solo was either a chance to hide the difference in bounce and sound from this person hand to hand, or a bad attempt at competition. The judges gave this person 1st place. He deserved 10th easy and here is why...... The style is not even handed at all. Even with the most natural talent in the competition, Jimmy chose not to compete. The solo was all stick gimmicks.  Stick tricks at least have difficulty. Most of these were gimmicks. It seemed like an obtuse orchestral attempt to get different *sounds* out of the
drum instead of playing it. Popped flams were in evidence with about 12 of them one after the other. This is because of a lack of style training. Anything hand to hand was totally out of kilter with one heavy hand. It looked that way and sounded that way. There was little coordination development as the solo was chopped up by all the gimmicks. It seemed to me that the style
actually changed on the same hand it was so bouncy - the arcs changed as did the rebound control and the placement of the hand bone mass to the drum.  Someone with a style needs to teach this person. Talent is there. Style is not. The judges screwed up this contest with this placement and score. If stick tricks and a poor style can beat out a rudimental attempt then everyone is in the wrong venue. The only consideration I can see for the judges is that no one really played well rudimentally or had style training in the whole contest so some guy that thought up a few gimmicks won. Disgusting. Totally disgusting. As for Jimmy of U of T......... you have great talent but choose not to learn how to use it. Your choice. The judges gave you a 95. I see no reason why.

Roll 2 / Exec 21 / Demand 24 / GE 20 - Total: 67 for 10th place : Actual 95 1st place.
Ron Schermerhorn - U of Arlington : Roll 15 errors : Solo 30 errors

Roll breakdown had errors in sporadic bunches. It was as if the player could not or didn't know how to adjust when he heard an error. Came out of the roll way too fast. It was not even going up and coming down.

The solo had a lack of dynamics. Errors again came in bunches especially in popped flams - 5 and 6 at a time - so as with the breakdown there was no adjustment to a physical problem. Breakdowns are practiced to teach you how to adjust. Maybe someone again will figure that out and beat the hell out of everybody in these competitions.

Roll 5 / Exec 18 / Demand 22 / GE 19 - Total 64 for 13th place : Actual 88.25 7th place

Mickey Burmer - East Tennessee State U : Roll 13 errors : Solo 31 errors

Held top speed too long in the roll. First part of breakdown was very clean.  As with the other players the ritard out of the roll was too fast. Its too bad you choose to hold your sticks so far back away from the center of gravity. It hurts your endurance, your style hand to hand sound and the ability to hold down accents for interior diddle control.

Solo - Some fast stuff but little of it was clean. Another player with great talent but a style that is a hindrance. You won't play fast and clean holding the sticks so far back. Took about 7 popped flams in a row at one point. Fake flams a good display. You need style training to balance your sound hand to hand. You have serious potential with development of your style which right now is very flawed on the right hand and does not match R to L. You certainly don't need stick gimmicks to pull off a solo. You need basic grip and movement training.

Roll 4 / Exec 20 / Demand 28 / GE 27 - Total 79 for 2nd place : Actual 93.5 for 3rd place
Dan Boothe - Rotford U  : Roll 7 errors : Solo 45 errors

The right hand arc in the roll was not as the left, pushing the stick out away from the body. Cut off the roll too quick before it came to a ritarded conclusion. Don't know what you were thinking at that point. It was just chopped off.

Solo had too many style changes. There is no point in trying to impress anyone with several if you can't do one with consistency. The 4 mallet stuff belongs in a concert hall. This is a snare drum competition. You didn't produce anything of interest but could have is you had the ability to execute rudimentally instead of orchestrally. The number of execution errors in your solo proves this. Orchestral players have big trouble playing rudimentally.  Fact is you got tired at about the 2 minute mark and really started to make
mistakes then. RH on L stick technique was not clean. It's supposed to be about the same intensity and note value in time. Very tight on the left hand backsticking section.

Roll 7 / Exec 14 / Demand 20 / GE 15 - Total 56 for 16th place : Actual 84.75 for 9th

John Roberts - U of South Carolina  : Roll 11 errors : Solo 21 errors

Roll was uneven on the way up but one of the few that only had a break coming out of it. There was no intensity to the roll once it involved using the wrist in the style as the speed increased. Major style problem here. Does anyone teach anymore or is this just what the 21st century is going to be like?

Solo had many popped flams and not enough speed to warrant a high mark in execution or demand. The solo took too long to develop. Flam stutters or what you call *cheese* was your best display. Everyone plays some hard stuff clean and the basic rudiments dirty as hell so what more can anyone say?

Roll 3 / Exec 25 / Demand 22 / GE 18 - Total 68 for 9th place : Actual 85.75 for 8th place

Greg Jackson - U of Alabama : Roll 8 errors : Solo 50 errors

The roll was the best of the day. Errors were sporadic and the sound was
somewhat even.

The solo was rushed from the start. It's called adrenaline and when it hits in a championship contest you best learn how to handle it. Took 7 errors in the first measures and it didn't get any better. Very choppy execution.  Popped flams were in bunches of 5 and 6 three times so you were not adjusting. Breakdowns teach adjustment so it is assumed you need more style training in rudimental coordinations. From the demand standpoint the flips you did were dangerous. Singles 24th display near the end was one of the better 24th singles that were played all day but then you overplayed the ending at FFFFFFFF. (whatever THAT was?). If youre serious, get a style and fix the form of the solo. You can either learn rudimental mathematics and write more pleasant patterns (which no one is doing) or go on with the sporadic weird non-poetry of mishmash kevlar orchestra drumming. Your solo was a mix of both. Pick one and expound.

Roll 9 / Exec 15 / Demand 23 / GE 18 - Total 65 for 12th place : Actual 75.5 for 16th place

                                       1.)  John Angeles
                                       2.)  Mickey Burmer
                                       3.)  Jonathan Morrell
                                       4.)  Jason Pena
                                       5.)  Karl Hermann
                                       6.)  Mike Eagle
                                       7.)  Dustin Schletzer
                                       8.)  Pat Fitzgibbon
                                       9.)  John Roberts
                                       10.) Jimmy LeBreque
                                       11.) Ben Finley
                                       12.) Greg Jackson
                                       13.) Ron Schermerhorn
                                       14.) Billy Spicer
                                       15.) Carl Eppler
                                       16.) Dan Boothe
                                       17.) Tyler Orbinson

Ken Mazur